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OCEAN OF LIGHT

Goal & sub goals: Video wall technology can be reconstituted into three-dimensional grids and used as the basis of convincing visualisations of movement and other simulations that occupy physical space and can be explored from within. The Ocean of Light project builds on previous experience to explore both the creative and artistic potential of such systems, principally when incorporated into interactive public art projects.

Central research questions: How can (low resolution) human scale LED-based 3D visualisation techniques be used effectively, particularly in immersive public art projects? What visualisation techniques are most effective, and in what ways can these techniques be used in other applications and visualisation systems?

Analytical frames: Affect, visual perception, low resolution visualisation. Methods: practice led research and analysis of artistic outputs of the project and others.

Deliverables: design products and processes, methods and concepts, papers and chapters theses and websites, ‘tools’ and knowledge, installations and workshops.

Funding: Technology Strategy Board, project partners, AHO central.

Project site:
www.oceanoflight.net, http://oceanoflightproject.wordpress.com.

Publications:
Rowe, A. & Morrison A. "Dynamic Visualisation in Three Physical Dimensions". Proceedings of DAC '09 Conference. After Media: Embodiment and Context. University of Irvine, 12-15 December 2009.
Proceedings

Presentations: (to be added)

Exhibitions: (to be added)

Events: (to be added)

Media coverage:

Interactive art on display at the Kinetica Art Fair (BBC News)
The Kinetica Art Fair 2010 at the Ambika P3 gallery on Marylebone Road in London (The Daily Telegraph)


Publisert  2011